One Roll Talents Character Generation System

Here’s the deal: You roll 9d10 and consult the Powers charts with sets, and the Events charts with loose dice. Powers determine your inhuman abilities (of course) while Events describe the things that have happened in your life and generally provide you with stats and skills.

There are three different Events charts, based on three levels of “Blueness.” The Blue One chart is extremely quotidian, ordinary and everyday. Blue Three is more like a soap opera -- things happen to characters that are possible, but not bloody likely. Blue Five? Anything goes.

After you do that, you look at the events and powers and stitch together a narrative that explains (or even just encompasses) it all. Finally, at the end you get another 25 points to fill in any obvious gaps. (Remember, you have to have at least one point in every Stat!)

This process yields a 250 point character. For every 25 points past a base 25, you roll 1d10. So if you want to randomly generate a 400 point character, all you need to do is roll 15d10 and spend those last 25 points afterwards.

In all the charts, stats are in CAPITALS and skills are in italics.

Character points:
Enter the point total for the character build to generate from 50 to 2500, but sticking below 500 is probably the best way to go without being silly. The system is based on multiples of 25.



Wild Talents ©2006 ArcDream. (A brilliant game which you might still be able to buy before it sells out).
One Roll Talents Character Generation system ©2007 Greg Stolze (all the text flowed from his brain, except where I changed things to make sense for the program) and Project NEMESIS.
PHP scripting ©2007 Alvin Frewer who is a writer, not a coder. The blame for any errors in the text, stats, or results should be laid at my door.